Macchina II

Fusing physics simulation with audio synthesis and spatial audio. LAUNCH NOW!.

Each node corresponds to an oscillator; frequency and panning is determined by the position in screen space. As the nodes are interconnected with an springy mesh (delimited by the four static corners), moving one of them creates a spooky vibrato effect on nearby nodes, recursively. Also, dragging and then releasing a node produces a periodical movement which, by being propagated to the rest of the nodes, creates interesting harmonic sounds.

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Uses Physics.js for physics simulation, and bare bones HTML 5 Canvas and Web Audio for rendering visuals and audio. Also: PageVisibility.js and AudioDetector.js.

Don't forget to check MACCHINA I too! :-)